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CPU & GPU Rendering

Spectral Studio is able to run its engine on both the GPU or the CPU. The main difference is that the GPU is able to render faster due to the number of core (more than 1000 theses days), on the other side the CPU is able to use more memory even if most of the scenes fit well on the GPU. So it is up to you to choose the solution that fit your needs.

Physically correct ?

Spectral Studio simulates the flow of light like in the real world, according to physical equations, thus producing image of outstanding quality.

Shading language

The renderer is fully based on the OSL shading language specification. Open Shading Language (OSL) is a rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

Spectral Studio is a photo realistic renderer, working on both the GPU or the CPU, un-biased and based on physically correct rules. It is a standalone tool that provides a complete solution for those who want great image quality and full control.

Features summary

- Run on both the GPU and CPU through OpenCL
- Unbiased & physically correct rendering with accurate light simulation
- Shading language based on the OSL specifications (Open Shading Language)
- Physically correct materials supporting diffuse, fresnel IOR, dielectrics, and many more...
- Standalone application
- Wavefront OBJ file import 
- Physically correct sun and sky light, HDRI lighting environment
- Unbiased rendering
- Multiples rendering modes AO, direct-light, path tracing, metropolis light transport
- Physical camera with DOF (Depth Of Field), response, exposure.
- Mesh emitters
- More information about the features

Customize and see your scene in real time

Editing your materials and all your settings in real-time is a reality. Fine tune your materials and your lightning parameters to see the exact result you're looking for.

Spectral Studio improve you the productivity you need, don't waste your time waiting for a image.



 

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Copyright (c) Spectral Pixel 2011